While the gaming industry has embraced the idea of creating more inclusive experiences for players with diverse neurological conditions, the rising trend of neurodiverse design and memory aid quests may be overselling their potential to solve deeper issues within gaming accessibility. The shift toward accommodating players with cognitive and sensory challenges, though admirable, risks overshadowing the actual limitations of these design strategies and could ultimately hinder the true evolution of the gaming experience. Firstly, the idea of neurodiverse design is often framed as a necessary move to make gaming universally accessible. However, simply adding customizable settings such as adjustable text sizes, color contrast, or minor gameplay tweaks may not fundamentally address the varied and complex needs of neurodivergent players. It’s a superficial solution that ignores the fact that cognitive disabilities vary drastically from person to person. For instance, what might work for someone with ADHD could be ineffective for a player with dyslexia or a player on the autism spectrum. The pursuit of broad inclusivity through basic design changes fails to account for the fact that true accessibility requires more than just visual or textual adjustments. Players need a multifaceted approach that considers the deep-rooted differences in how individuals process and engage with content. Moreover, the rise of memory aid quests in games, touted as a breakthrough for players struggling with memory retention, also appears overestimated. While these quests attempt to guide players by providing in-game reminders, they often come off as patronizing or disruptive to the immersion. The problem with memory aids in games is that they impose a simplistic, one-size-fits-all solution. For instance, relying on visual markers or journal logs to guide a player can diminish the sense of agency, making the game feel more like a checklist than an engaging story. Instead of enriching the experience, such aids can often strip away the depth and challenge that makes gaming engaging in the first place. The notion that memory aids can seamlessly integrate into a narrative without breaking the flow of the game is overly optimistic. The balance between accessibility and challenge is a delicate one that is often compromised when prioritizing simple memory cues.Looking to the future, it’s essential to recognize that the integration of neurodiverse design and memory aid quests should not be viewed as a panacea for the accessibility challenges within the gaming industry. There is a genuine need for more comprehensive approaches that go beyond surface-level tweaks. Developers should focus on creating gameplay that offers genuine choices and dynamic experiences that cater to a variety of cognitive abilities, rather than relying on static adjustments or preset features. We may eventually see innovative solutions, like AI-driven systems that adapt to a players cognitive state, but such advancements should not overshadow the need for an entirely rethought gaming ecosystem that addresses inclusivity on a deeper, more holistic level. Gaming should be for everyone, but not by simplifying the experience to fit a narrow set of expectations. Instead, we should be pushing the boundaries of what inclusive design can truly achieve.